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Old Dec 26, 2006, 12:38 AM // 00:38   #21
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I also hate it how noobs act like they now everything. They are so ignorant it infuriates me, and any build thats not completely cookie cutter will get you this response:

"Dood WTF u suakc go bakc to PvE fr N00bs, wid ur n00b FoW! Go farm UW stfu, lern2play losr and nevar com bakc!"

It really infuriates me, especially when they are the ones causing the most detriment to the team. God, they act so big and bad but if they weren't hiding behind the big doors of the internet I bet you they wouldn't be so tough. Do you guys ever meet people like this?
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Old Dec 26, 2006, 12:44 AM // 00:44   #22
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Quote:
Originally Posted by B Ephekt
The thing is that most players have no clue how to succeed in a relic run game type, which makes trying to win rather frustrating. If I join a team that has 3 people doing nothing but throwing snowballs at the other team, rather than helping cap, body block or protect the runner, I will leave because it's not fun waiting out a match you're obviously going to lose.

Sorry if that annoys you, but I'm not going to stick around if I'm not having fun just to appease some sensitive types.
The problem here is the mind set. In the above example, Ephekt assumes that the other team is full of highly skilled pvp players while his team is filled with noobs. I would argue that while that certainly is the case in some situations in many situations the teams are fairly even. Take me for example. Like many people who are in the snow fights I am not a pvper but wanted to try this winter pvp thing out. I'm sure that there are many regular pver's like me who are joining in on the fun. The problem is that we really are pvp newbs. For people who pvp frequently you have certain skills that you have developed over time - for example body blocking that us newbs have no clue about. Sure it can be frustrating for you but you chose a random areana - sorry. Its not perfect but it can still be fun. Heck instead of rage quitting or giving up you could step up to a leadership role. give some guidance heck maybe even make a friend or two. Because, and again I may be wrong, but I bet that is the whole point of the holiday festivities, to put aside the your typical hardcore playing rules and just have some fun.

Just my three cents - I may be wrong.
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Old Dec 26, 2006, 01:06 AM // 01:06   #23
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Quote:
Originally Posted by upier
maybe you should consider a different arena then? maybe something that isnt RANDOM? or is that concept lost on you?
True this is RANDOM but one would expect a level of play that would atlast give you a fighting chance to win, not a complete 5-0 blowout. When this does happen best option is to just leave and re-enter and hope for someone with a better understanding of play
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Old Dec 26, 2006, 02:04 AM // 02:04   #24
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Quote:
Originally Posted by Ensign
I don't understand how I am wasting anyone's time if I quit out on a team with zero chance to win 30 seconds into the match.
How do you determine if a team has "zero" chance of winning? What if the team has 10% chance of winning? Do you leave or stay?

Quote:
Originally Posted by Ensign
The clearly dominant team will win a bit more quickly, getting them their points faster and more quickly moving them to a match that might be against a team with some potential. My own teammates lose nothing because they were going to lose anyway. I am saving myself a lot of time by not wasting 4 minutes watching my teammates act retarded.
And how did you "act" when you were new to Guild Wars? How long did it take you to become perfect at relic runs? If people didn't want to play with you cause you sucked what would you have done? Probably quit and moved on to another game. Take a look in the mirror, when you say such BS cause it doesn't make you look good at all.

Quote:
Originally Posted by Ensign
Maybe I have a misplaced sense of fun, but I do not have any fun losing blowout matches because my teammates are a bunch of baboons. Having to constantly re-enter the arena trying to find a group of people who know how to play Guild Wars, so that I can have fun, is the most frustrating thing about random formats.
If you can't handle be paired with newbs to the extent you ruin the game, then don't play in random arenas. You might be having fun by cheating the system, but you're ruining it for people that just want to play an honest random 4 vs. 4 without a bunch of quitters.



Please do not flame in this thread. I want to make a point to Anet that the vast majority of their players aren't happy with the state of the arenas, and the exploits that ruin them. I've given up on arguing with the community about this issue. People that just don't understand, that this ruins the game, will never get it. They are cheaters and exploiters at heart. To them it's just using every advantage available for them to win, and to hell with everyone else and fair play. This problem is very old now, and it's completely Anet's fault it's not fixed yet.
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Old Dec 26, 2006, 02:18 AM // 02:18   #25
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Firstly, let me say that I'm usually someone who loathes rage quiters/ leavers. When I frequent the random arena, I will stick with a team, win or lose. If you are with a horribly bad team in RA, you will be dead in under a minute.

The problem with the Snowball arena, as I see it, is that there is absolutely NO reason to stick with a team that you believe is going to lose. This is compounded by the fact that even if your team stands afk for the full duration of the round, it will last at least three minutes, chances are, if your team are just prolonging the match (killing people randomly, not running presents etc) it can grind on for five or more.

My current thinking, is that I give a team 1-2 minutes, if within that time, they are not at least breaking even, or showing promise, I will leave, and get another. It is simply not fun to stick with a team who have no clue what to do, and just stand there trading snowballs. The inclusion of titles, combined with the fact there there is no gain (in terms of points, or goodies) for losing, means that the majority of these "OMFG NOOB LEAVERS" are the ones who have an idea of how to play.

Personally, I think that gamer points should have been awarded as 1 point per present handed in, and then +5 for a win. That way, you still get the 10 for a win, but you can get up to 4 for a loss, and it would give even "bad" teams, a reason to keep on fighting, and clawing those presents in. As it stands, I see no reason to continue playing with a hopeless team all it does is prolong the suffering, of both sides.
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Old Dec 26, 2006, 02:21 AM // 02:21   #26
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Nah if they gave any reward at all for the losing side you know that AFK farming would be rampant.
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Old Dec 26, 2006, 02:31 AM // 02:31   #27
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Then penalise people who afk farm; these are the people who are making these arenas less fun, either directly (by providing 4v3 or worse situations) and indirectly (by causing ANet to introduce anti afk measures, such as no eggnog, no gamer points). Of course they could have simply given us Team Snowball fights, that would have made everyone happy >_>. All the people who didnt care about the points, and wins, could have gone random, and those of us who wanted to play with competant team mates, and enjoyed the dynamics of what is a great mini-game, could have done so.
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Old Dec 26, 2006, 03:09 AM // 03:09   #28
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The PvP snowball arena in particular is going to have tons of leavers simply because the serious players aren't given the choice of Team Arena format.

Two of my guildmates and I got tired of all the bullshit in random PvP snowball, so we started joinspiking. It took us damn near an hour to get all three of us on the same team, and we probably ruined over a hundred games in the process by leaving. If there was a TA version of PvP snowball, this wouldn't have to happen.

Kalki, your reponses to Ensign are missing the point. The fact is that most serious players find it an irritating waste of time to play with newbies and morons. It isn't a matter of having a 0% chance or a 10% chance of winning, it's a matter of whether the player will stay for a match that is just going to annoy her. Since most people play games to have fun, rather than to run a charity organization or win good samaritan awards, the answer is almost always, "no".

Quote:
Originally Posted by greyf0x_f0x
It is simply not fun to stick with a team who have no clue what to do, and just stand there trading snowballs...

...the majority of these "OMFG NOOB LEAVERS" are the ones who have an idea of how to play.
Exactly.
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Old Dec 26, 2006, 03:35 AM // 03:35   #29
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Quote:
Originally Posted by upier
maybe you should consider a different arena then? maybe something that isnt RANDOM? or is that concept lost on you?
Sorry, but there is no such thing as a TA version of the snowball arena. If you have the desire for that format of a small game, because it is different, then you are forced into being frustrated over many different issues that the RA format presents. This is not the fault of the player that chooses to attempt to cycle through losing games as fast as possible and should not be faulted for it, becuase there is no alternative.

Quote:
Originally Posted by Sonya of Red
Sure it can be frustrating for you but you chose a random areana - sorry.
Sorry, there is a distinct difference between having the desire to play a snowball fight style arena and having the inability to choose your own team members, unlike the rest of the normal pvp formats. Hell, you cant even go into most of them with a "enter mission" button and be teamed up randomly with others, except the Random arenas and Ft aspenwood/jade quarry.

Quote:
Originally Posted by Sonya of Red
Its not perfect but it can still be fun. Heck instead of rage quitting or giving up you could step up to a leadership role. give some guidance heck maybe even make a friend or two. Because, and again I may be wrong, but I bet that is the whole point of the holiday festivities, to put aside the your typical hardcore playing rules and just have some fun.
So, when exactly are they supposed to give everyone on the random team the ventrillo or team speak IP information, so that they can give detailed instructions of when and how things should be occuring, so that his team can learn? I seriously hope you arent suggesting he is to write up a short essay on what not to do and which classes to bring in the short timer before the match starts. I wont even go into how dumb it would be for him to stop doing something useful and begin to write up another essay on tactics mid battle while the gift placement spawns are occuring, while trying to body block and other things. Your idealism is blinding you from the reality of what is feasable within the confines of the game.
Quote:
Originally Posted by Kalki
How do you determine if a team has "zero" chance of winning? What if the team has 10% chance of winning? Do you leave or stay?
A few things to look for. Are all of your team members loaded by the time the gates open? Do your team members move at all before the gates open? Do your team members prepare a hidden rock before the gates open? Do your team members spread out after the gates open initially? Do your team members merely hit c and press 1 repeatedly? These are some of the things you can check off your list pretty quickly within the match and within the first 30 seconds of the game. If you answer yes to any of these, chances are the match will be a blowout in the opponent's favor.
Quote:
Originally Posted by Kalki
And how did you "act" when you were new to Guild Wars? How long did it take you to become perfect at relic runs? If people didn't want to play with you cause you sucked what would you have done? Probably quit and moved on to another game. Take a look in the mirror, when you say such BS cause it doesn't make you look good at all.
There is a difference here. The difference is that he could form the parties he was in, so that he could evauluate who was doing what and make changes as neccacary. When you are only 1 person of 4 in a game like GW, there is only so much 1 can do to influence the course of the game in a positive way. 1 Person can not make up the difference, if the other players on his team consist of 1 afk guy, 1 new guy, and 1 griefing (suicide)necro for example.
Quote:
Originally Posted by Kalki
If you can't handle be paired with newbs to the extent you ruin the game, then don't play in random arenas. You might be having fun by cheating the system, but you're ruining it for people that just want to play an honest random 4 vs. 4 without a bunch of quitters.
What part of honest has anything to do with people who deliberatly use the RA format to farm balthazar faction, or kurzik, or luxxon faction? What part of honest play has anything to do with necromancers suiciding themselves over and over causing one side to effectivly play 1 man short? What part of honest play has anything to do with the new guy that fails to read that you must bring the gifts back to the avatar on your team in order to win?

Its one thing to not be an expert body blocker, or being unaware of how to limit the amount of times spent with the "slippery" condition on the ice while picking up a gift, its something else entirely to see people assume that its merely just another kill the opponents random arena.

Seriously, i have had 2-3 people chase me around the arena for 2 minutes or more, just because i was low on health and completely ignored the packages accumulating on the field. This is the level of compotence that many people are commenting on being frustrated with, in addition to other problems associated with the RA format. The only thing that the snowball fights have going for them is the fact that new people cant "mess up" the build by not taking a key skill, like hidden rock, as can be seen in other RA formats where dumb builds and weak skills are used regularly on top of bad play.



Quote:
Originally Posted by Kalki
I want to make a point to Anet that the vast majority of their players aren't happy with the state of the arenas, and the exploits that ruin them. I've given up on arguing with the community about this issue. People that just don't understand, that this ruins the game, will never get it. They are cheaters and exploiters at heart.
You are on the wrong side of the fence if this is true, considering your previous arguments.

Quote:
Originally Posted by Kalki
To them it's just using every advantage available for them to win, and to hell with everyone else and fair play.
That is called being competitive without exploiting bugs.
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Old Dec 26, 2006, 04:37 AM // 04:37   #30
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I totally agree because I play RA so much and it has really become bad lately.
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Old Dec 26, 2006, 09:11 AM // 09:11   #31
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Im going to send out a HUGE bomb, full of revelations and life-changing words.

...

...

Prepared for it?
...

Pro Gamerz, have your enchantments up?

...

There it goes!

===
SNOWBALL ARENA IS NOT MEANT TO BE A SERIOUS PVP ARENA

*gasp*
Its there for FUN. Geez.

It annoys the HECK out of me when self-entitled "prozzz" with super-inflated egos from an online game, feel that they can simply screw over other people because they feel that they are superior and must not spend their time among the lowlives. Hey, newsflash for you, its a RANDOM arena for a reason.

Guess what? Nobody gives two craps how you think that your psychic skills can tell another player skills from five thousand miles way.

So, sit down and play the game it's meant to be played.
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Old Dec 26, 2006, 10:04 AM // 10:04   #32
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Punishing leavers will have consequences for people who leave just after the win has been accomplished as well. There is not a simple fix for this problem without punishing also the innocent. You need to think trough what a "punishment"would do in all occasions.

Tho i like to see something done against it. I mention to other players if there is an afk, and i suggest to leave. I prefer to make no kills for them. And he is gonna stick with you if you win, quite nasty.
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Old Dec 26, 2006, 10:16 AM // 10:16   #33
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I think Homer Simpson is to blame for all this.
He taught the peeps...
"If something's hard to do then it's not worth doing."
/quit

How about when you log in it asks if you are playing because you like playing the game or if you are playing to only win and get things fast. Then it'll stick us all on the appropriate servers.
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Old Dec 26, 2006, 12:56 PM // 12:56   #34
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Quote:
Originally Posted by LagunaCid
Its there for FUN. Geez.
I wasn't aware the definition of fun included playing with people who not only are incapable of understanding how to play the game, but also refuse to learn. Winning is fun. Wasting thousands of minutes losing due to factors beyond your control is not, especially after the novelty of the arenas wears off (in about 10 minutes).
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Old Dec 26, 2006, 02:14 PM // 14:14   #35
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Quote:
Originally Posted by ericdanie

Currently, if a player leaves around 30 seconds before the match ends, he will waste the same amount or even more time getting to any Wintersday Priest in one of the decorated towns, and talking to him, loading the areas you will pass by to finnaly reach the PvP Arena. Add the 10 second delay while traveling to Dwayna vs Grenth, and it will be nice.
I hate to break it to you but most people load in about 2-3 seconds.
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Old Dec 26, 2006, 02:34 PM // 14:34   #36
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Quote:
Originally Posted by Ensign
I don't understand how I am wasting anyone's time if I quit out on a team with zero chance to win 30 seconds into the match. The clearly dominant team will win a bit more quickly, getting them their points faster and more quickly moving them to a match that might be against a team with some potential. My own teammates lose nothing because they were going to lose anyway. I am saving myself a lot of time by not wasting 4 minutes watching my teammates act retarded.

Maybe I have a misplaced sense of fun, but I do not have any fun losing blowout matches because my teammates are a bunch of baboons. Having to constantly re-enter the arena trying to find a group of people who know how to play Guild Wars, so that I can have fun, is the most frustrating thing about random formats.

If you don't want me quitting out on your groups, suck less.

Peace,
-CxE

Mega QFT here...

I feel pretty much the same way as the above. I don't quit if we're down 1-0 or 2-0 and might have a comeback. I'll quit when we're losing 2-0 and my team hasn't even knocked down the enemy presents carrier once.

'Nuff said.
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Old Dec 26, 2006, 02:59 PM // 14:59   #37
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Here's what I don't understand. I win about 60-70% of games I play in the snowball arenas. Not once have I tried to join spike to get in teams with people I know. Not once have I left a team cause they sucked. Last night I played about 35 games, and won 30 and lost 5. Unfortunately about 3/4 of the matches where my team won, the other team had a leaver or afk person. I'm not trying to brag, because I'll be the first person to tell you I suck at PvP. After 1 1/2 years I'm still rank 2 in HA, I don't even have Gladiator rank 1, and my guild hasn't done a GvG in about 8 months.

When people say they'll waste thousands and thousands of minutes losing if they don't leave a bad group, either they are exagerating a lot, or it's time to just give Guild Wars one last /ragequit and uninstall the game. It's not so frustrating to me to lose 1/3 of the time, that I have to cheat and exploit the system.
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Old Dec 26, 2006, 03:06 PM // 15:06   #38
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The most fun i ever had in random arenas was with a complete "retard" team, was a first time for 2 players i think, they were both playing to try get 5 consecutives for TA, but we got 12 consecutives in the end, none of the players had a clue but watching them charge in spamming power attack on things was great, they were also actually talking in team chat for a change, nothing tactical but it makes a change to the crap thats usually there.
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Old Dec 26, 2006, 03:32 PM // 15:32   #39
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You don't abandon your comrades no matter how noobish they're. It has something to do with code of honor, which is within each of us to behold. Quitters who abandon their teammates in time of need, for whatever reasons, belong to the same category with hated leechers, no matter how skillful they think they are. As the old saying goes: it's better to die honorably in battle than to run in the face of enemy and live.
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Old Dec 26, 2006, 05:03 PM // 17:03   #40
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If newbies don't have a chance to watch "pro" gamers in action on their own team, it'll take them that much longer to learn.

Since I have no PvP experience at all, I know it took me a good 10 full games (that is, no quitters) before I understood how and when to effectively use each of my skills, and which tactics to apply when.
The first time I was in a game with a winning streak team, we won the first two or three games by pure luck. After that it became skill - we each learned how the others on the team reacted, what worked, and what didn't.
That winning streak could've started much, much earlier if half of the previous matches hadn't been ruined by people leaving.

Right now, casual players continue to enter snowball arena for the first time. If they are given up on immediately, it'll take them that much longer to learn, it'll diminish their fun, and the percentage of players who haven't learned yet will continue to be large, thereby making things less fun for other players, too.

If you know the prisoners dilemma, snowball arena is one game where it serves to be "always generous".
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